
As I've blogged before, I beat Chrono Trigger for the first time last year despite owning the game for years. I had always either gotten distracted or had my memory card corrupt over the years, but I finally sat down to do it. At first, I was incredibly frustrated with how slow the combat was (even at the highest settings) and how simple it was. I set the game down for a few months and moved onto different things. While going through HCBailey's backlog of Let's Plays, I got the overwhelming desire to return to the game and finish what I had never done before.
After I got through with it, I wanted to continue with the Chrono series and quickly moved onto to Cross. Despite how much I enjoyed the game for what it was, I ended up shelving it for something else. As far as I had known at the time, I was done with the series for the foreseeable future. It wasn't until a few months later during a bout with insomnia that the Chrono series saw its return, only this time it was in a much different form than before; a visual novel for the Satellaview.
I had known about the game for quite a while and never really understood the appeal of it. At one point, I had even tried it out and simply quit after about ten minutes out of sheer disgust. This wasn't the Chrono sequel I had wanted and I couldn't imagine any true Chrono fan enjoying it. It wasn't until i was in a sleep deprived state that I actually ventured my way into the game. As I sat back on the couch with my wireless headphones on, I was taken to a dark and mysterious world with Kid the thief, Magil the magician and a rather talkative Serge. I wandered through Lynx's mansion for what seemed like an eternity, but found interesting details all around me. From the deathtraps of the arboretum to the gentleman monster, I found myself enthralled with what was being displayed before my eyes.
I was familiar with this scenario beforehand from my experience with Chrono Cross; most of it was re-imagined for the game with a whole lot less details. It's to be expected really, a videogame can only tell someone so much through visual appeal while a visual novel can give players intimate details about the smallest nooks and crannies. Even still, Lynx's mansion in Cross felt like a really annoying video game dungeon and ultimately didn't pack any of the punch that it did in Dreamers. The mansion in Dreamers is an enigma told through written word that we, the players, have the fortune of delving into. Every room has something interesting about it and even those that are less interesting than others are returned to in the game's alternative scenarios. Through the words of Masato Kato, Lynx's mansion oozes with atmosphere and almost feels like a living world rather than an interactive piece of literature.
The meeting with Lynx is done pretty differently in both games if I remember right, which makes sense since one sets up the foe for the rest of the game and the other is pretty much the end of the game in itself. Lynx in Cross is just your typical Big Bad and goes about his nasty business and poisons Kid, while Lynx in Dreamers actually opens Kid's mind and reveals the truth about who she is, what her role in the world is and the connections to Chrono Trigger. It's the pivotal moment and it's done incredibly well. Maybe it was my tired eyes that early morning, but I felt almost on the verge of tears to see the realization of what Kato had put together for the player. The scene, and the whole game for that matter, is done with an extremely low budget with very limited visual appeal, but something about the scene with the Earth, the sky and the flying whale was just touching. Maybe Cross comes back to this same kind of revelation at later point, but Radical Dreamers simply blew me away with the scene.
For a visual novel to really work, it needs a complimentary soundtrack to accompany it. Radical Dreamers outright delivers on this premise and actually gives a pretty good indication of where Yasunori Mitsuda would be going with his music. When I say a good indication, I really mean that as most of the music in Radical Dreamers actually reappears in Cross with excellent fidelity. The tracks from Radical Dreamers are absolutely fantastic, yet they fit so well with Chrono Cross that I'm sure no one finds them in the least bit out of place in that game. To follow along with the Way I've been doing music lately, I'll go ahead and give examples of the music that reappears (pretty much only because I want to listen to them as I write this post).
Gale (Radical Dreamers)
Gale (Chrono Cross)
Snake Bone Mansion (Radical Dreamers)
Snake Bone Mansion (Chrono Cross)
The Girl Who Stole The Stars (Radical Dreamers)
Star Stealing Girl (Chrono Cross)
Frozen Flame (Radical Dreamers)
Frozen Flame (Chrono Cross)
All of these are great tracks in both their forms. Ultimately, I think Chrono Cross probably has one of the greatest soundtracks of all time, so I guess none of this should be a massive surprise. Since I'm enjoying this whole Youtube song embedding thing, I'll leave you readers with two of the best tracks from the soundtrack for putting up with my nonsense. Have a great day!
Dream of the Shore in Another World
Dragon God

