
I was four years of age when the name Sega first appeared in my vocabulary. My father had surprised me with a Sega Genesis after our second
NES paid Charon's fare. Like any respectable child of that age, I became very familiar with the Blue Blur and his band of retarded friends. The Genesis was a vast bastion of new games for me, some good (
Decap Attack, Quack Shot, World of Illusion,
Pacman 2,James Pond 2) and the bad (Chuck Rock,
Tazmania,
Bubsy).
Despite the great games, I was allured by the Nintendo charm and eventually got myself a
SNES. Sadly, my Genesis was retired and shortly found itself shelved and broken. My Sega love was lost and I skipped over the Saturn and the
Dreamcast until just last year. As far as system longevity goes, I made the right choice; I did however miss out on a lot of games that I'll never get to play without a heavy degree of system modification and piracy.
Even though I skipped over the late consoles, I was deeply saddened when Sega decided to forsake consoles and go
soley into games. At first, I was pretty happy that all console owners would get to play Sega games. As time went to show us, these games were just mere shadows of what they used to be. The Sonic games were deeply broken and Billy
Hatcher just flat out didn't interest me. As a sort of
sidenote, I've heard Panzer Dragoon
Orta is pretty good, but as I'm lacking an original
Xbox, I'm left with hearsay. Sega's downfall had completely broken down that deep love that I held as a child.

As with others, I was shocked and awed when screenshots of
Valkyria Chronicles had first surfaced -- They were absolutely stunning. Throughout the year, the game kept getting more and more hyped and I saw it as just another way for Sega to fail us. When the game actually came out, I was
flabbergasted at it's critical reception. It turns out SEGA CAN STILL MAKE GOOD PRODUCTS! The game itself flipped the strategy
RPG popularized by Final Fantasy Tactics on it's metaphorical head. Aiming and controlling your characters was intuitive, simple, fast and undeniably fun. Between the
watercolored art style and the revelations in it's
gameplay, the game was an absolute favorite and was in many critic's Game of the Year lists.
Unfortunately,
Valkyria Chronicles didn't sell all that well and it looked like it was just going to be a fluke. I had already assumed that Sega was wishing that they had just made another Sonic game instead when I heard that they were making a sequel for the
PSP. This was pretty good news. Sega had decided to go with GOOD games instead of Sonic and the Lucky Beanstalk or some such garbage.

The news only got better though, they also seemingly developed a fist full of
JRPGs when no one was looking. Some of these interest me more than others but I have to say that Resonance of Fate and Sands of Destruction look and sound delicious. Resonance looks to be a
turnbased affair with a heavy emphasis on
gun play and takes place in a world that in a strange way seems somewhat
Steampunkish. Sands of Destruction on the other hands looks to be a game that goes for the
JRPG norm as far as setting goes. Two names made me look twice at the game though:
Masato Kato and
Yasunori Mitsuda. Maybe you've heard of these guys, they're probably best known as the scenario writer and composer for the
Chrono series and
Xenogears.
I'm still slightly skeptical, but
at least Sega is taking some chances for a change.
(Sorry for the overflow of
RPG's these days, sometimes I just lose my **** over them)