Sunday, July 26, 2009

Late to the party; 'Splosion Man

Man do I ever feel silly, posting about a game that came out five days ago. Truth be told, I had no idea that 'Splosion Man was already out. According to 1up.com, the Turtles in Time remake was supposed to come out last Wednesday and I didn't really have much interest in it. I first found out about 'Splosion Man the same way I found out about Shatter, through 1up's gamenight about a month back. I was in awe of the difficult gameplay and the overall character of the game.
For those of you who aren't quite in the know, 'Splosion Man is a puzzle platformer that puts a heavy emphasis on speed. You can take your time, but in a way, it sort of takes away from the fun of just rushing through the stages. Basically, the main gimmick in the game is that you can combust at will and use it as a jump, an attack and a tool to interact with the environment. Now that can anything from breaking glass to hitting switches to sending metal barrels flailing across the room. The game looks overly difficult at times but the whole 'splode mechanic works so well and intuitively that even if you find something that will get you stuck, you can usually just change your timing and get it right the next time around. You have infinite lives aswell, so that makes the game tolerable to those who don't quite have a taste for the oldschool. The funniest thing I've encountered so far would probably be the coward's way. If you die a certain number of times on one particular obstacle, the game gives you an option to skip the stage altogether but at the cost of being forced to wear a dress on the next level. It's a great game and definately worth the 800M$ points. I hope you enjoy it as much as I have.

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