Monday, July 27, 2009

Trying to break a Zebesian record

Super Metroid is one of those few perfect gems that have arrived since the golden age of videogames. I personally don't believe there is a perfect videogame, but with the depth and the sheer playability, it is probably the closest thing a developer can create to pure, undistilled delight. It's one of those games that's both accessable to those unfamiliar with it's gameplay style and one the rewards the more skilled gamers for thinking outside the box. It controls like any other shooter/platformer hybrid while secretly giving you advanced moves that are hardly ever even hinted at. The only two advanced tricks that I really can think of that are telegraphed to you are the shinespark from falling into the Dachora pit and the walljump from the Etecoon's trap. Those two tools plus the ability to bomb jump open up the gameworld in a variety of different ways. From the moment you can get the bombs, around 75% of the power ups are obtainable without fighting another boss. Sure, the average player will only be able to get about 15 missiles before fighting Spore Spawn, but the advanced played can skip that boss entirely with no punishment at all.

I grew up with the game personally, so I have very fond memories of the game and I can honestly say that those memories are growing with speedruns, lowball runs and rom hacks. I'll get into rom hacks at another time, probably after this friday since that's the release date of Super Metroid Eris. Anyways, I didn't really have a whole lot to talk about this time around, so I thought I would post some of my speedrun attempts. Neither of these two runs are really relevant to the world of Super Metroid speedrunning today, but back in the day, these would have blown my friend's minds.

http://www.youtube.com/user/numberings#play/user/B5D7F949E600FB50



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