Sunday, September 13, 2009

Megaten Stockholm Syndrome

Okay, so I've put in about ten more hours into the game since the last post. I'm just guessing here, but I think I'm about half way through the game. So far, I seem to like it when I'm not playing and hate it when I am. I think it's almost the same terms that I dread playing a survival horror game. Limited resources and a lack of save spots makes every step I take a risk and sometimes I don't even know if I'm going to make it out alive.

I've pinpointed the differences in some spells and how they seem to work compared to the other games. Your Agi/fire spells are your damage dealers while your Bufu/ice and Zio/lightning are temporary stuns rather than just the same thing with a different element. There was some of the stun mechanic in the later games, but it was mostly random. In this one, if it hits, it will stop them in their tracks. Marin Karin/confuse is pretty much the same, but Dorminar/sleep hits the whole party and has next to nil expenditure points making it a random battle killer.

I didn't really talk much about the story in the last post about the game, but rest assured, it's pretty neat. Very original for the time the game was made, but I don't think I'll go too into details here.

No comments:

Post a Comment