In my brief two hour experience with Chrono Cross, the one thing that I'd say i've taken away from it was how baffling I find the battle system. It's sort of a mix of simplicity in attacks, being big, medium and small and also complexity in how exactly the Elements work and how stamina comes into play. As far as I've figured out from the first boss fight, there's opposing elements like black elements are weak to white elements and vice verse, but it also seems that they go further than that like having the games equivalent to usable items. From what i've read in FAQs in my quest to better understand just what is going on, there's also a variety of different elements like combination attacks akin to Trigger, traps which do some sort of nullification of elements similar to say, having a Coral Shield will protect you from lightning in a Final Fantasy game.
I'm curious to see how everything in battle is going to play out with the whole mish-mashed cast. So far I've gotten Poshul, Kid and Mojo and honestly, I'm hoping there's some actual characters with some sort of weight in the story and battles coming up soon. I know Kid is important to the plot, but at the point I'm at, her strength is pretty pitiful. Poshul is a pretty hard hitter, but cannot stand the lisping and the whole "Sergiepoo" aspect in the talking dog's speech mannerisms. I understand that all the characters used different dialects in Japanese, but translating EVERYONE to have have different accents is disconcerting. Oh well, I'll get past it one of these days -- hopefully that day will be soon.
For now, I'm going to keep playing and see how it goes, I still have a few days before I start school to give it my attention.
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